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Game Design



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3 the tactical aspects of a computer game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
6 the force that attracts a body toward the center of the earth.
7 a sudden brief burst of bright light or a sudden glint from a reflective surface.
8 the ability of a customer to obtain goods or services before payment, based on the trust that payment will be made in the future.
10 the unauthorized use or reproduction of another's work.
13 a person or thing that directs or regulates something
16 a panel of keys that operate a computer or typewriter.
19 a quality attribute that assesses how easy user interfaces are to use.
21 an instance of one moving object or person striking violently against another.
22 software that is available free of charge and often distributed informally for evaluation, after which a fee may be requested for continued use.
24 a powerful and intuitive free games editor for Windows.
25 a material thing that can be seen and touched.
27 a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a movie or television production.
28 a malware program that, when executed, replicates by inserting copies of itself (possibly modified) into other computer programs, data files.
29 an icon or figure representing a particular person in computer games, Internet forums, etc.
32 behavior can automatically detect objects within a certain range and rotate towards them.
34 the correct or acceptable way of communicating on the Internet.
37 a mistake.
38 a computer graphic that may be moved on-screen and otherwise manipulated as a single entity.
39 a freeware object-based programming educational programming language with an integrated development environment (IDE).
40 take measures to check the quality, performance, or reliability of (something), especially before putting it into widespread use or practice.
41 follow a course that forms a loop or loops.
1 a category of artistic composition, as in music or literature, characterized by similarities in form, style, or subject matter.
2 the state of being united or joined as a whole.
3 a proprietary game creation system created by Mark Overmars in the Delphi programming language.
4 a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.
5 talk in a friendly and informal way.
6 allows developers at all levels – from aspiring to professional – to create hit mobile games across all the major platforms.
8 the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.
9 hand-held input device that is moved about on a flat surface to direct the cursor on a computer screen.
11 increase in the rate or speed of something.
12 a minor function word that has comparatively little meaning and does not inflect, in particular.
14 a yearly academic outreach program that invites high school students to visit MIT and attend classes created and taught by MIT students, alumni, and members of the local community.
15 the improper use of something.
17 the resistance that one surface or object encounters when moving over another.
18 the speed of something in a given direction.
20 an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result.
23 a type of electronic control unit that controls a series of actuators on an internal combustion engine to ensure optimal engine performance.
26 an acronym for Science, Technology, Engineering and Math education.
30 one of a set of explicit or understood regulations or principles governing conduct within a particular activity or sphere.
31 software that is available free of charge.
33 an aggressive and violent action against a person or place.
35 a graphic representation of the passage of time as a line.
36 not morally correct.
 
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